1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. stress or tension steadily applied and just sufficient to break or rupture | Breaking loads | 2. software used in art and architecture and engineering and manufacturing to assist in precision drawing. | Computer Aided Design/Drafting (CAD) | 3. a collection of drawing objects defined as a single complex entity. | Component | 4. a measure of spatial extent, especially width, height, or length. | Dimensions | 5. to draw the outlines or plans of; sketch; the process of representing three-dimensional objects in two dimensions. | Drafting | 6. improves the aesthetic appearance of a piece of land by changing its contours, adding ornamental features and plantings. | Landscaping | 7. the size, length, or amount of something as established by measuring. | Measurement | 8. the way in which objects appear to the eye based on their spatial attributes | Perspective | 9. a flat surface on which a straight line joining any two points on it would wholly lie. | Plane | 10. a detailed proposal for doing or achieving something | Plans | 11. working models of a new design | Prototype | 12. the relative size at which a drawing is viewed on the screen or printed/plotted. Scale is often represented as a ratio where 1:1 is full scale. | Scale | 13. a physical model, a representation or copy of an object that is larger or smaller than the actual size of the object, which seeks to maintain the relative proportions of the physical size of the object. | Scale Model | 14. a detailed description or assessment of requirements, dimensions, materials, etc., as of a proposed building, machine, bridge, etc. | Specifications | 15. the total mass of a completed structure without furnishings, people, or non-architectural objects. | Structural weight | 16. describes an image that provides the perception of depth. | Three-Dimensional | 17. having only two dimensions, especially length and width. | Two-Dimensional | 18. Indicates the amount of data that can be sent in a time period. Measured in Mbps which is one million bits per second. | bandwidth | 19. A network architecture that uses carrier-sense multiple-access with collision detection (CSMA/CD) for controlling access to the network media and baseband broadcasts. It uses star topology. | ethernet | 20. Refers to using internet technologies such as a web server on an internal network. | intranet | 21. Routes data packets between two networks. It reads the information in each packet to tell where it is going. | router | 22. For the most part it provides resources on the network for other computers to use. | server | 23. The shape of the physical connection of a network with regard to repeaters and networked computers. The three main types are ring, bus, and star. | topology | 24. No computer on this network has more authority than another. | peer to peer | 25. A connectivity device that logically subdivides a network into smaller, individual collision domains. It can interpret MAC address information to determine whether to discard or forward packets it receives. | switch |
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