1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. 1.It is a general term used to describe a new class of network based computing that takes place over the Internet. | Cloud Computing | 2. 2.Services or data are available from anywhere. | Ubiquitous | 3. 3.It is a model of software deployment where an application is hosted as a service provided to customers across the Internet. | SAAS | 4. 4.Cloud providers offer an Internet-based platform to developers who want to create services but don't want to build their own cloud. | PAAS | 5. 5.It is associated with mobility of users, hardware, data and software in computer applications. | Mobile computing. | 6. 6.omputing that connects a mobile device to a network or another computing device, anytime, anywhere. | wireless mobile computing | 7. 7.A suite of network protocols designed to enable different kinds of wireless devices to access readable files on an Internet-connected Web server. | Wireless Application Protocol (WAP) | 8. 8.An extension of SMS that can send simple animation, tiny pictures, sounds, and formatted text. | Enhanced Messaging Service (EMS) | 9. 9.A set of telecommunications standards that enables wireless devices to communicate with each other over short distances. | Bluetooth | 10. 10.A telecommunications network that enables users to make short-range wireless connections to the Internet or another network. | WLAN | 11. 11.An area or point where a wireless device can make a connection to a wireless local area network (using Wi-Fi). | hotspot | 12. 12.A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network. | wireless wide area network (WWAN) | 13. 13.Invisible, everywhere computing that is embedded in the objects around us. | pervasive computing | 14. 14.Technology that uses radio waves to identify items. | RFID | 15. 15.A customer interaction channel that aggregates content and services for mobile users. | mobile portal | 16. 16.Mobile Computing Software. | 564 | 17. 17.Benefits of Cloud Computing. | 123 | 18. 18.Basic Cloud Characteristics. | 231 | 19. 19.Data and services are stored remotely but accessible from ___________. | “anywhere”. | 20. 20.Advantages of Cloud Computing. | 324 | 21. 21.Disadvantages of Cloud Computing. | 424 | 22. 22.Give atleast 2 Mobile Computing Problems and Assumptions. | 5454 | 23. 23.Give atleast 3 Mobile Computing Devices. | 564 | 24. 24.What are the different WWAN communication bandwidths. | 564 | 25. 25.What are the different RFID Applications. | 783 |
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