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1. Arrange students into groups. Each group needs at least ONE person who has a mobile device.
2. If their phone camera doesn't automatically detect and decode QR codes, ask students to
4. Cut them out and place them around your class / school.
1. Give each group a clipboard and a piece of paper so they can write down the decoded questions and their answers to them.
2. Explain to the students that the codes are hidden around the school. Each team will get ONE point for each question they correctly decode and copy down onto their sheet, and a further TWO points if they can then provide the correct answer and write this down underneath the question.
3. Away they go! The winner is the first team to return with the most correct answers in the time available. This could be within a lesson, or during a lunchbreak, or even over several days!
4. A detailed case study in how to set up a successful QR Scavenger Hunt using this tool can be found here.
Question | Answer |
1. Syntax Error | Occurs when a statement has been written in the program that breaks the rules of that programming language. | 2. Logic Error | Occurs because there is a mistake in the algorithm that results in the program doing something other than what it was intended to do. | 3. Run-Time Error | Occurs due to unexpected situation with the data being processed or another external factor. | 4. Breakpoint | A marker added to a line of code telling the computer to stop the program running when it gets to that line. | 5. Object Code | Code that can be directly executed by the computer. | 6. Translator | Converts source code to object code. | 7. Installation Routine | A program that will automate the installation process. | 8. Black Box Testing | Testing that is only concerned with the inputs and outputs of the program. | 9. Valid Data | Data which you would normally expect the user to input. | 10. Alpha Testing | Takes place within the company producing the software and employees of the company test the program as though they were potential users. |
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